Nicholas Barkdull
Nic is a writer and narrative designer with a PhD in Social Research and Cultural Studies. He thinks real time strategy games are still a valid form of e-sport, that true RPGs should be turn-based (with huge casts of characters), and that AAA games have a long way to go before they earn back our trust. He is the Lead Writer for Pathea Games's My Time at Sandrock, and his work can be seen in Playboy, South China Morning Post, The Daily Beast, and many other places.
Yes, Your Grace Review
Well written and beautifully crafted, Yes, Your Grace provides a compelling visual novel experience that doesn’t overstay its welcome.
Daemon X Machina Review
Daemon X Machina needs some work. Its mechanics are rough, its controls are unwieldy and confusing, and its story is difficult to follow. While it’s mildly entertaining to pilot a giant robot, there are other games that pull off the experience more effectively.
The Pedestrian Review
A solid puzzle game with an interesting hook, though it lacks that special something to make it truly transcend the genre.
Warcraft III: Reforged Review
More of a remaster than a reforge, this remains a quality RTS title, but is a letdown for long-time fans with its lack of new content and Blizzard’s creativity-stifling ownership of custom maps.
Warhammer Underworlds: Online Preview
Overall, the audience of this title seems a little narrow and the purpose a little inaccessible to new players.
Pixel Noir Early Access Review
Pixel Noir attempts to bring the best mechanics from the golden age of JRPGs and combine them with a gritty, noir atmosphere. It achieves uneven success with its mashup of interesting ideas, making it rough around the edges, but indie to its core
Sniper Elite V2 Remastered Review
A Plague Tale: Innocence Review
A masterfully-narrated moving experience that could not be told in any other media. Imperfect due to railroaded gameplay, but otherwise it could've been a revolution instead of just a great game.
Tropico 6 Review
Tropico 6 involves a huge time investment and a steep learning curve, but it is a solid entry in the management/sim genre.
Monster Prom: Second Term Review
This DLC is more of everything that was good from the core game: More characters, more plotlines, and more satisfying story.
Yakuza Kiwami Review
ACE COMBAT 7: SKIES UNKNOWN Review
A great Ace Combat title that follows its past formula too closely, giving you the great flight simulator you expect and no more.
Desert Child Review
Desert Child attempts to capitalize on nostalgia with a mish-mash of references from different decades. There are some mildly funny moments, but other than that it’s a side-scrolling shooter dressed up in a cyberpunk motif.
Tick Tock: A Tale for Two Beta Review
Asymmetric multiplayer — the idea that different players have different abilities, roles, and perspectives in a game — is an interesting concept. It’s also an area of gaming that has potential for a lot more exploration, even though there are already some very clever concepts out there. In Keep Talking and Nobody Explodes, you work together to defuse bombs.
Life is Strange 2 - Episode 1 Review
Life is Strange 2: Episode 1 offers a similar experience to the previous Life is Strange title with a handful of game elements removed. Fans of the previous game will likely enjoy the quirky dialogue and aesthetic on display here, but not as much as the original.
Lamplight City Review
Lamplight City is a steampunk detective adventure with great voice acting and unique worldbuilding—but the gameplay is full of unrealized potential.
We Happy Few Review
We Happy Few is far from flawless, but ultimately makes up for it with its fascinating story of a comically-dark dystopia.
Empires Apart Review
This blend of the old with the new relies too heavily on the old, while the new stuff fails to thrive. In its current state it’s buggy and lacks some fundamental requirements for smooth play we’ve come to expect from the genre.
Bio Inc. Redemption Review
Bio Inc. Redemption presents us with a confused tone: part of it wants to be taken seriously as a realistic medical simulator, while other parts seem to be trying to get a cynical laugh with out-of-place gore and sound effects. Still, this title is well polished and the gameplay is interesting (save for the Achilles’ heel of a terrible point management mechanic that destroys the immersion and fun). Flaws in both balance and theme could have been overlooked if not for the inclusion of this one unfortunate element.
Apocalipsis Review
Apocalipsis’ art style complements its gloomy tale incredibly well. While the story is nothing to write home about and the puzzles range from boring and easy to interesting and difficult, the voice acting and visual aesthetic make this title stand out from other point-and-click games. If you’re a fan of games as visual art, check this one out.
Pillars of Eternity II: Deadfire Preview
Pillars of Eternity II: Deadfire (PoE2) is the highly-anticipated sequel to what’s considered by many to be one of the best RPGs of all time. An early April release date puts PoE2 three years after its predecessor, which definitely isn’t as long a wait as many notorious sequels (I’m looking at you, Half-Life 3. Lols just kidding; of course there will never be such a thing.), but the pressure is on and expectations are high.
The Red Strings Club Review
The Red Strings Club transports you into a gritty, 1980’s-inspired cyberpunk future to solve a mystery that asks more questions about morality and human nature than it answers. The nostalgic feel isn’t overpowering or gimmicky; rather, the setting could pass as something straight out of the Blade Runner universe, yet maintains its own style and originality. Modern technology is referenced, but the backbone of the plot takes your curiosity for a ride with its fantastical sci-fi elements. Add just a dash of that decades-old pixel art aesthetic, and you have a solid entry into the cyberpunk genre.
They Are Billions Early Access Review
They Are Billions isn’t your father’s RTS. Sure, you still build a base and armies, but you don’t use them to go out and conquer your enemies. Instead, you minimax your way through, clinging to survival as “billions” of zombies assault your colony.
TARTARUS Review
TARTARUS is a unique concept in that it makes computer puzzles come alive with realistic representations, where most titles try to make abstract mini games out of “hacking.” The plot and overall horror atmosphere don’t come together, however. Overall, this is a solid attempt at making light programming puzzles interesting, but more work needs to be done in this area before we see a title that is truly free of tedium.
Total War: ROME II - Empire Divided Review
The Rome II: Empire Divided DLC is the standard Total War that we all know and love. There are no huge surprises and for the most part, mechanics added do a good job at immersing you into the Third Century and a Roman Empire fallen into chaos. Banditry isn’t all that noteworthy but Cults are fun and thematic. In sum, if you can’t get enough of Total War give this one a try.
Project Nimbus Review
Project Nimbus has a somewhat anticlimactic ending, but that’s only because the climax revealed in Early Access set the bar so high, both in terms of gameplay and story. Those awaiting this title’s full release after playing the Early Access might feel a little ripped off, but they might also realize just how great this experience is a second time through. Impressive mech combat that never grows old and interesting story elements equate to an impressive win for this small indie developer.
Trackless Review
Trackless is a neat little experience. The puzzles are not very challenging, and it doesn’t take long to get through them, but the message is unique and thought-provoking somewhat. This title offers minimal raw entertainment, but the art and music have their own characteristic appeal, and the ending is a fair payoff for a brief time investment.
All Walls Must Fall Early Access Review
Imagine the year is 2089 and the Cold War never ended. You would, of course, be a burly, time-traveling cyborg-agent who goes to dance clubs to flirt with and/or kill other burly men, right? Of course you would; the self-described tech-noir All Walls Must Fall is so chillingly accurate that an alternate history textbook could be written based off of it.
Super Cloudbuilt Review
Super Cloudbuilt has the potential for unlimited playability simply due to the fact that there is always a higher challenge to aim for. The downside to this, however, is an intense level of frustration from repeated failure. The visual aesthetic and puzzles are commendable, but the awe doesn’t even register in comparison to the amazement you can experience due to your own reflexes and persistence – if you ever actually manage to make progress.
Planet Ancyra Chronicles Review
Planet Ancyra Chronicles appears to be made by a team of developers who are each individually good at their jobs – the level design, the narrative design, and the score all have their moments. Unfortunately, it seems the team suffered from miscommunication, because this title’s individual parts struggle to fit together into a single, cohesive experience. Perhaps only the most persistent of players will be able to make it to the end of this otherwise interesting story.
Vostok Inc. Review
Vostok Inc. is as addictive as any other incremental game – in fact, it’s one of the better incremental games to come out; it has a lot more polish and character, along with humor, great artwork, and music. It’s nigh impossible to stop playing (because, what happens when you reach the last number there is?), but once you do, you wonder what the point of it all was.
Cladun Returns: This Is Sengoku! Review
Cladun Returns This is Sengoku achieves what it sets out to be with an apparent abundance of effort on the part of the developers. However, Cladun is not for everyone, and probably not even for most people. It’s intensely focused on customization, attention to detail, and a formidable obsession with stats. In the process, it sacrifices story and the option for casual gameplay; those not familiar with heavy RPG play, might want to think twice before plunging into Cladun.
Black the Fall Review
Black The Fall has the makings of a deep and emotional retelling of life under a totalitarian communist regime. The literally dark, oppressive, and intimidating imagery combines with the music, sound effects, and mechanics to narrate scenes without using a single word, and that alone has to be respected.
RiME Review
RiME is a wonderful experience filled with both light-hearted excitement and touching emotional moments. It invokes the old cliché, “I laughed, I cried,” but, of course, that doesn’t do justice to the amount of effort it took to coordinate the vivid yet dreamlike artwork, the fun and easygoing gameplay, and the dramatic musical score. It’s unfortunate that the graphics can be choppy and the movement can be finicky. Otherwise — especially if you value aesthetics over fun — this is an incredibly satisfying title.
Project Nimbus Early Access Review
Project Nimbus is an impressive effort from such a small studio, but it’s very much a work-in-progress, and it’s been that way for a somewhat long time. The gameplay is excellent – addicting enough to burn through countless hours unnoticed – but the story is lacking. The voice acting, translation, and dialogue writing do not serve this title well, though the battles carry the gameplay enough to make it worth the time. If this kind of heavy combat in a robot setting appeals to you, give it a try, and hopefully the issues will clear up by the time it’s finished.
The Franz Kafka Videogame Review
While The Franz Kafka Videogame ends up feeling a tad pretentious in its use of Kafka’s name, the artwork and some of the puzzles are worth appreciating. Bits and pieces can be frustrating, and the short play time is a downside, but fans of experimental point-and-click adventures might still want to check this one out.
Warhammer 40,000: Dawn of War III Review
Dawn of War III is very a solid foundation for the future of the franchise, but it lacks fresh flavor. The expansions to this title are sure to add races, storylines, and mechanics that are simultaneously new and nostalgic, but this initial release is somewhat bare-bones.
Overhyped Sequels: Or, Be Careful What You Wish For
We all know Valve is trolling us about Half-Life 3 by now, and the common argument tells us that if they ever did release it, after all this time, it’d never live up to the hype. It’s just bad for business. But would we really want it, at this point, anyway?
Antihero Preview
Antihero is fairly well balanced and the mechanics are solid, but there just isn’t enough of it yet to make it stand out. It definitely has potential to entertain with its funny-yet-dark art and play styles, but so far it lacks any sort of story or variety. While I have high hopes for this title, we will just have to wait and see if it lives up to its potential.
Troll and I Review
Troll and I is unplayable. By all accounts, the game is full of glitches, even on the latest generation of consoles -- let alone all of the victims who bought the game to play on a PC more than a year old. It may work on certain systems to some degree, but the advertised minimum specifications are certainly false, and therefore merit a hefty downgrade. If you manage to get past the game-breaking bugs, the gameplay itself is frustrating and unoriginal, and the story seems to have nothing to offer. Save your money and your sanity, and skip this one.
Narcosis Review
Although Narcosis is "the debut effort" from Honor Code, the developers boast experience with legendary AAA games, and it shows. The Honor Code team has successfully crystallized their knowledge and skills, and put together an impressive work of art indeed.
The Final Specimen: Arrival Review
Final Specimen: Arrival does not take any risks with plot. It is, mechanically, a platformer, reminiscent of the 90s, but nothing new or special is presented. The protagonist, for his part, promises to repeatedly die in every funny way imaginable, and that is exactly what you will get from this game - a lightly filling experience.