Displaying items by tag: Real Time
Eugen Systems’s Steel Division 2 is an incredibly detailed and immersive RTS game, but its lacking content and virtually non-existent accessibility makes this a hard sell for anyone outside of Eugen’s fanbase.
Fans and veterans of the 40k universe will no doubt enjoy Battlefleet Gothic: Armada 2, while it’s certainly still worth a look for newcomers interested in spaceship warfare.
Laser fire, boarding torpedos, and gigantic ships fill the void of space. Commanders shall organize, deploy fleets, and engage enemy armadas in epic real-time conflicts, all the while managing skills that each vessel can deploy against its enemies. Welcome to the 41st millenium in Battlefleet Gothic: Armada 2.
An auto-moving strategy game, Swords and Soldiers 2: Shawarmageddon is a comic adventure with surprising strategic depth.
An interesting take on the isometric ARPG, Shadows: Awakening provides a short romp through the main campaign with three different endings providing some limited replayability.
While City of the Shroud, a real-time strategy RPG, has some interesting design ideas in theory, in practice these designs fall flat.
French independent studio Eugen Systems (R.U.S.E., Wargame series) is pleased to share a first-look for Steel Division 2, the sequel to its 2017’s real-time strategy title Steel Division: Normandy 44. Set during Operation Bagration, the gigantic Soviet offensive in the summer of 1944, players in Steel Division 2 will see 10v10 multiplayer battles and hundreds of new historically authentic units, and experience the turn-based, single-player ‘Dynamic Strategic Campaigns’.
Ancestors Legacy has something to offer everyone. Between its multiplayer skirmishes and its impressive solo campaigns, there’s enough to entertain any kind of player.
Enjoy isometric computer roleplaying at its finest in The Pillars of Eternity II: Deadfire, the latest title to deliver RPG players a wholly immersive and satisfying experience away from the tabletop.
This blend of the old with the new relies too heavily on the old, while the new stuff fails to thrive. In its current state it’s buggy and lacks some fundamental requirements for smooth play we’ve come to expect from the genre.
Mutant Year Zero: Road to Eden’ is a tactical adventure game featuring a deep storyline set on a post-human Earth, which combines strategy and the turn-based tactical combat of ‘XCOM’ with real-time exploration and stealth gameplay. Currently in development by an experienced team including former ‘HITMAN’ designers and Ulf Andersson, the designer of ‘PAYDAY.
WARTILE is a creation that is meant to bridge the gap between a real time strategy and a tabletop games, with elements of card play mixed in. Figurine characters that you control begin scenarios on dioramas that are intricately designed and is comprised of many hexagonal tiles that characters move throughout. Each scenario has multiple objectives that are as simple as killing every enemy, and as complex as lighting tents on fire to prevent reinforcements, while also preventing an alarm from being sound when killing sleeping soldiers.
Indie developer Pathos Interactive today announced that its Kickstarter to crowdfund development for innovative RTS (Real-Time Strategy) title, Bannermen, for PC, is now live with the initial funding goal of 400,000 SEK (about €45K). Featuring dynamic environments, a single player campaign and several multiplayer modes, Bannermen offers a fresh take on the RTS genre with features never before seen in a real-time strategy game. The main tasks consist of base building, resource management and battling enemy armies with maps and missions that vary both in length and shape. Players will be able to interact with the environments to create interesting combat sequences and greater strategic dept.
Imagine the year is 2089 and the Cold War never ended. You would, of course, be a burly, time-traveling cyborg-agent who goes to dance clubs to flirt with and/or kill other burly men, right? Of course you would; the self-described tech-noir All Walls Must Fall is so chillingly accurate that an alternate history textbook could be written based off of it.
Developed by a team of industry veterans from such influential companies as Crytek, Creative Assembly, Codemasters and Digital Reality, Empyre: Lords of the Sea Gates is a top-down isometric RPG that takes place in an alternate industrial New York circa 1911.
Strategy-oriented indie publisher Slitherine announced Empires Apart just over a year ago, highlighting their enthusiasm in the prospect of working on a modern RTS. In their press release, Slitherine stated that “games like Age of Empires have forged the way we play strategy games nowadays, but the genre has been neglected for a long time now and we really wanted to reimagine the gameplay style with developer DESTINYbit.â€
Coin Operated Games announces today that its upcoming Neo-Victorian RPG Empyre: Lords of the Sea Gates, will be coming to Steam players this fall. Currently in development by a team of industry veterans from such influential companies as Crytek, Codemasters, Gameloft and Creative Assembly, Empyre: Lords of the Sea Gatesis a top-down isometric RPG that takes place in a Neo-Victorian New York circa 1911.
Dawn of Andromeda is a pausable, real-time 4X space strategy game providing an accessible, fun and immersive experience, introducing fresh ideas to the genre. Build your empire, colonize new planets, interact with other factions and characters, research technologies and build great fleets.
There are very few negative aspects to Blitzkrieg 3, which brings unexpected, fresh ideas to one of hardcore gaming’s most recently underserved areas. Blitzkrieg 3 isan exemplary real time strategy title, and it benefits tremendously from its developer’s fourteen years of work on the series and in the genre. Whether you've been with the genre since Dune II, or whether your experience with real-time strategy is somewhere in the nil-to-MOBA range, Blitzkrieg 3 is absolutely worth your time. Get this game and go kill you some Nazis today.
If you're looking for a full $20 worth of gameplay purchases, I would have to tell you that WARTILE is simply not at that level yet. It's cool, it's fun and it is deadly short. I'd like to see where it is in 6 months or so (it's taken three years to get it to where it is already), but at the moment, all WARTILE can be considered is an interesting framework for a good game without the content necessary to actually be that game.