Stunlock Studios today revealed the first details of Battlerite Royale, a combination of an Action MOBA/Arena Brawler and the Battle Royale survival gameplay. Featuring a map 30 times larger than the standard arena mode map, Battlerite Royale throws 20 players into a cutthroat island deathmatch, played “Free For All” or as a duo.

Battlerite provides fast paced, beautiful combat with a litany of combos and movesets across its cast. You are given a great toolset to freely explore various playstyles to determine which you prefer the most — or with which you’re mostly successful.

Every gamer has her story of creation, his moment of revelation, the guidance of a universe-ordained path that lead to their own grand, epiphanous moment in which they became a gamer. Each one has their own unique testimony that lead to them pressing start for the first time. What is my story, I wonder?

Prime Arena as it stands today is a fantastic taste of what a game it truly could be. It has stunning potential if it can fully deliver on the brilliant concept, but for now, it is falling short. That being said, it is only in alpha testing stages still, and the developers are very active in seeking out feedback from their community to better the game. In the period of time it has taken to write this review, strong changes have already been seen, improving the game drastically in real time. Prime Arena may only be in its early stages, but it is constantly evolving, and is more than worth keeping an eye on.

Although some of the new ideas in Mr. Donovan are appreciated, what exactly was supposed to be fueling the motivation to play remains a mystery. For an action RPGs, there’s not enough loot or action; for a survival game there’s not enough survival or base-building. In the end, however, Mr. Donovan was right: who wouldn’t want to leave that planet?

Join the battle for the legendary soul crystals in the fast-paced PvP action game where Class Change is King - BattleSouls! Freely switch between a loadout of three heroes while you are alive, each with his or her own unique abilities, and battle it out in action-packed melee and ranged combat.

Das Tal is the world’s first Open World Survival Arena - we’re bringing together MOBA tactics and Sandbox MMO strategy. Our goal is to make MMOs fun again for PvP fans. No more grind. No more pay-to-win. No more tab-targeting. We are creating a game designed to be compatible with the busy life of an adult gamer. Das Tal rests on the three defining pillars; Meaningful Conflict, Skill-Based Combat, and Constantly Changing Worlds.

Destroy your enemies in this competitive medieval arena brawler! Choose between 4 classes each with custom loadouts, 9 levels, 5 game modes, and earn your place on the leader-board with an icon and title based on your skill level. Choose a class and join the ranks today!

Heroes of the Storm does not try to be tremendously complex, nor does it want the player to feel that they've immediately figured out all the nuances of gameplay. Blizzard has a long history of taking a popular genre, finding the three to five most fun things about it, then creating a gameplay experience that fully envelops the player in those facets of the game. They did it with the MMO by making WoW, they did it with the action RPG in the Diablo series, and they're currently doing it with online card games in Hearthstone. So far, this is one hell of an effort to do the same thing to the MOBA genre.