Displaying items by tag: Early Access
Survivalizm's systems are well envisioned, but problems arise when they attempt to work together. A satisfying creature-life-simulation lies some ways down the road. The developer has progressed toward big promises and demonstrated responsiveness to feedback, making the project a good long-term investment, if you're willing to stick around while it matures.
Players need to craft the Trebuchet, place it, and then aim it by pushing it around. In-game physics come into play when figuring out how far you want to shoot: by adding and removing rocks as ballast you determine how far your projectile will go. You can arm your Trebuchet with huge boulders and even explosive Demon-fire jars that will create a fiery havoc wherever it comes crushing down.
Make your way through hundreds of star systems as you fight to a find a successful life. Enemies are generated immediately after you leave a station. They will follow you across the solar system, but if you're having trouble, you may warp away. The AI isn't intelligent, and players shall quickly learn how to outmaneuver NPC tactics.
For the King is a strategic RPG that features procedurally generated maps, so each playthrough is palpably different from the last. However, the randomness dampens appeal as the results are frequently unforgiving or unjust. The hit to replayability is a shame, as this title has much to offer to the patient – or the masochists. Diehard RPG strategists, however, will appreciate this title.
If you're looking for a full $20 worth of gameplay purchases, I would have to tell you that WARTILE is simply not at that level yet. It's cool, it's fun and it is deadly short. I'd like to see where it is in 6 months or so (it's taken three years to get it to where it is already), but at the moment, all WARTILE can be considered is an interesting framework for a good game without the content necessary to actually be that game.
Without a doubt, few things are more appealing than a good excuse to log online and murder random opponents with my friends – and, typically, the Artificial Intelligence (AI) variety is preferable to salty, overly-competitive strangers. Streets of Rogue is a refreshing, action-RPG-adventure-stealth-shooter conglomeration developed by Matt Dabrowski, and it's a title that promises to be an excellent addition to the line-up of hits from tinyBuild Games. Released on March 10th, 2017, this Early Access title stresses that it is all about choices – but will gamers choose it, when there are so many other chaotic, anarchic alternatives?
Clunky combat provides shallow gameplay and limited tactical variety, quests are few and repetitive, and progression brings nothing other than higher numbers on your screen. The world builder might be MyWorld’s saving grace, but in its current state, The Game Creators have yet to deliver on their basic premise. Keep an eye on as the game is in its early stage of Early Access, but the jury is still out.
There is plenty of time for the developers to flesh out the groundwork they have laid, which at present, may seem bare and unelaborate, but by no means lacks potential. Overall, in its current state of infancy, SKIPCHASER might not provide instant gratification, but rather a hopeful investment for when it’s finished.
For what Northgard sets out to do, it does well, and with the content that is soon to come, the title is promising and worth getting at its price point, especially for those who enjoy empire-building titles. One may, however, be dismayed by the fact that there are not that many buildings to construct (there is a lack of a stable, for instance), but given the relatively quick gameplay, this may not be entirely necessary.
As of now, Quarantine doesn’t do enough to distinguish itself from others in the strategy genre, but the potential is there: Quarantine could easily polish up and add more content to boost replayability, creating a much more fulfilling gaming experience.
Orbiz Early Access shows promise, and with some minor clean-up here and there, it could be the top-down retro zombie shooter of top-down retro zombie shooters. With its distinct graphics and soundtrack, Anoman Studios has created a title worthy of hardcore gamers looking for a difficult challenge while still appealing to the more casual players who want to have a fun time together surviving little worlds of zombies.
Warhammer 40k: Space Wolf suits up and provides ample hours of entertainment while bringing out new concepts for tactical games. With respectable environment detail, incredible character design, and an almost limitless array of card selection, Space Hammer is a delight to both those who enjoy the genre and even those that have never picked up a tactical game before.
All in all, The Wild Eight is a relatively inexpensive addition to the Survival genre, and it's one that comes with a lot of potential. Even as it stands, The Wild Eight is an excellent choice for players who want to face the wilderness with a group of friends, and watching your loved ones’ avatars get gored to death by wild boars certainly breaks up the monotony of foraging.
Boxelware is ambitiously throwing together many aspects of the open-world space sims and combining the result with the ‘building’ genre that is all the rage these days. The challenge moving forward will be to balance the game so that players enjoy a consistently good experience across the different styles of play that Avorion allows.
Days of War features addicting and strategic gameplay that forces you to learn the handling of the weapons to succeed. Its sound design and graphics are also top notch, but the title slightly suffers from a lack of standout maps and some lackluster optimization. That being said, for 25 dollars and with more maps and modes already announced, not to mention the upcoming level editor, it's definitely worth a look.
With an interesting mix of surreal elements and an ethereal, haunting soundtrack, Gone with the Demon is also that unfinished project released prematurely even for Early Access. The South Korean indie is marred by sluggish mechanics, a bare-bones narrative, and unbalanced combat; but considering some innovative mechanics and the features promised by BoyAndWitch, including a comprehensive story and balancing fixes, there is some potential for casual greatness.
Suncrash makes Hell-on-Earth seem divine. While the visuals are plain and the combat can be cumbersome, the simulation and management aspects of the game are well thought-out and elegant. With rich, immersive gameplay and various difficulty settings, Judgment promises to pull in fans of the genre and newcomers alike.
Celestial Breach is only a few days into Early Access, and it’s easy to sink time into it, a sign of a great game in the making. As Dark Nebulae works its way through polishing its title, I have little doubt its current shortcomings will be straightened out, and hopefully, Celestial Breach will join the ranks of my favorite arcade flight simulators.
I wanted to like this game, mostly because I find myself drawn to tedious city-building games and like to support developers, but this was nothing like what I could have anticipated. It is also strange to me that the game would seemingly go decrease in quality over the last 3 years, which is the only assumption I can make after watching the aforementioned video. Heroes of Issachar is bad enough that it is making me rethink any reviews I have ever done, because I don’t trust my rating system anymore.
I’d love to see them add a few more maps, and even some more monster types, but as it stands White Noise 2 Early Access has a great foundation. It’s ready to play, providing fantastic teamwork and plenty of scares, and I will certainly be coaxing more friends into playing with me in the near future.