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Digital version of Paranoia Authorized, Cyanide Announces

Editor’s Note: this article was edited by OPNoobs staff for neutrality.

Paranoia is fun. Other games are not fun.

This is true in the digital realm just as it is in table top. Loyal citizens will purchase the forthcoming Paranoia computer game. Disloyal citizens will be used as reactor shielding.

Are you a loyal citizen? I thought you were!

STRAIGHT FROM THE DEVS: MARCH 8, 2018 - Cyanide and Black Shamrock are fervently loyal to The Computer and therefore proud to announce the development of Paranoia: The Official Video Game, a darkly humorous RPG adapted from the critically acclaimed pen and paper game created by Dan Gelber, Greg Costikyan, and Eric Goldberg.

Paranoia is set in Alpha Complex, the last remaining human city. Alpha Complex is a paradise. The Computer tells you so. Of course, The Computer is always right. Questioning or challenging The Computer is likely to result in termination, or possibly long-term commitment to a Re-Education Gulag and Spa.

In Paranoia, you’ll play as the leader of a Red Clearance Troubleshooter team. As a Troubleshooter, your job is to find trouble. And shoot it. Though Alpha Complex is a paradise, it is unfortunately beset by all kinds of enemies. Terrorists. Mutants. Members of secret societies. Even – shocking though it may be to say – even Troubleshooters who somehow doubt The Computer’s benevolent wisdom, and the evident truth that Alpha Complex is a paradise.

Lies, double-cross and backstabbing will be your best allies for survival in Alpha Complex, as betrayal is a constant threat. Sometimes your team mates, and even yourself, are more of a threat to your survival than the ostensible mission baddies.

On top of that, the Computer is always watching your actions, judging you, and rewarding you fairly… or not. But should you be defeated or terminated (incinerated is more accurate), you have 5 replacement clones in reserve to try again! Not always faithful copies of the original… but that's another problem

Unreliable narration; explosions, laser blasts, insane robots; technology-based environments to explore; a role-playing team you can’t rely on:  Paranoia takes the conventions of the CRPG and turns them on their head, creating a world and a gaming environment that will frustrate, surprise, and delight players of the genre with something both familiar – and something that defeats their expectations.

The above information is Clearance Violet. If you are below Clearance Violet, please report to the nearest Termination Booth immediately. Thank you.

Paranoia: The Official Video Game is co-developed by Cyanide, from Paris Complex, and Black Shamrock, from Dublin Complex. The game will be released on PC and Console when the Computer decides that the time is right.

About Cyanide Studio

Cyanide is an independent and privately held video game studio based in Paris and created in 2000. The studio is best known for its sports game such as Pro Cycling Manager series and its console version, Tour de France. Cyanide also boasts games drawn from a wide variety of universes including Blood Bowl® (sport/fantasy/ 2009), the video game adaptation of Games Workshop's famous board game, Game of Thrones (RPG/2012), Styx: Master of Shadows (Infiltration/2014) and its sequel Styx: Shards of Darkness schedule for release beginning of 2017. The studio is currently working on the Videogame adaptation of H. P. Lovecraft’s famously twisted universe; Call of Cthulhu – the official video game.

About Black Shamrock

Black Shamrock is managed by game industry veterans and backed by Cyanide, an established publisher and developer with a track record over the last 15 years. We currently have some super exciting new projects in development and we are now growing our talented team in the beating heart of Dublin. Help us bring exciting worlds to life in a focused studio where you will be central to shaping our games.

Straight from the Devs
March 09, 2018
Published in Straight from the Devs

AAA or indie, big or small, OPNoobs is looking for quality games made by talented people. It’s not about marketing budget or Twitch numbers, we bring you updates straight from the developers of the games you’re playing. We provide an unfiltered voice from inside the gaming industry. Anything published in OPN’s Straight From The Devs series is just that, and we hope our readers feel that this narrows the gap between them and the industry they follow so closely.

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