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Guns of Icarus September Smackdown Rules and Regulations

All times are listed in EDT. By participating in the Guns of Icarus: Alliance September Smackdown, players affirm they meet all requirements and agree to the following rules:

  1. Player Eligibility

    1. Account Standing: Players must possess Guns of Icarus game and forum accounts in good standing to participate. Players with in-game or forum bans on record will not be allowed to compete.

    2. Communication: Players must have access to Discord and join the following server via this URL → https://discord.gg/HNzXCCk in order to communicate with event staff and/or resolve any disputes. Failure to do so will result in disqualification.

    3. Code of Conduct: Players must adhere to the following code of conduct at all  times, in addition to the Guns of Icarus Community standards linked here.  Players are responsible for reporting disruptive, harmful, or unsportsmanlike behavior to tournament administrators. Failure to follow the code of conduct may result in any of the penalties outlined in section 1.4

      1. Treat tournament staff and fellow players with respect. Actions and language that are insulting, threatening, abusive, or offensive are not permissible.

      2. Competitive integrity must be upheld at all times. Corrupting the competitive integrity of the tournament through Hacking, Exploiting, Collusion, account sharing, registration under multiple accounts, or other method of cheating will not be tolerated and may result in severe penalties.

      3. Players must follow the instructions or decisions of tournament staff at all times. Non-compliance is not permitted.

    4. Penalties: Penalties for breaking the Code of Conduct outlined above may result in the following penalties at the discretion of tournament administrators, depending on the severity of the infraction:

      1. Automatic disqualification

      2. Forfeiture of prizes

      3. Suspension from current and future tournaments, for a period of time to be determined by tournament administrators.

      4. Permanent ban from all future E4I events.

  2. Game Requirements

    1. Updates: Players must have the latest version of the game in-order to participate in E4I events.

    2. Network strength: Players must satisfy the minimum hardware and networking requirements as specified by the development studio. Intermittent connectivity issues that disrupt competition should be reported to tournament administrators via Discord or in-game.

  3. Tournament Structure

    1. Registration, Check-In and Tournament Start:

      1. Registration is conducted via the E4I website and closes on Friday, August 31st at 1:00 PM EDT. Competitors can register as teams (2 ships, 8 players) or as a single ship (4 players). Single ship registrants will be matched with other single ship registrants on a first come, first served basis and will be informed of their partner ship’s identity to allow for practice before the tournament.

      2. All players are required to check in via the #GoI-check-in channel on the OPN Discord on Saturday, September 1st between 11:45 AM and 12:45 PM EDT. Failure to check in may result in disqualification at the discretion of tournament organizers.

      3. The tournament will start promptly on Saturday, September 1st at 1:00 PM EDT.

    2. Match Settings:

      1. Match Time: 20 minutes, and 10 seconds.

      2. Score Limit: 5 points

      3. Map Pool: Fight over Firnfeld, Northern Fjords, Paritan Rumble, Canyon Ambush, Water Hazard, Clash at Blackcliff, Misty Mutiny, Ashen Scuffle, Graveyard Rumble.

      4. Server Region: All matches will be played on US-East servers.

    3. Tournament Procedure: The tournament will be double-elimination, and will be capped at 10 teams. Each match will be a single game, configured as listed above in 3.2. Matches will be created by tournament administrators, who will serve as referees for each match. For Winner’s Finals, Loser’s Finals, and Grand Finals, maps will be preselected. For all other matches, maps will be randomly selected from the map pool listed above.

      1. Match Setup and Lobby Procedure: A referee will create the lobby and notify both teams that it has been created. Once both teams have been given notice that the lobby has been created, the tournament organizer will then start a four minute timer, after which the match will start. Ship loadouts lock when there are thirty seconds left on the four minute timer.

      2. Mid-match Procedure: Matches have a time limit of 20:10. The match concludes when a team gets 5 points or when time is reached, whichever occurs first. If time expires, the team with the higher score wins. If teams have the same score, the team that drew first blood will be awarded the win.

      3. Overtime: When the time limit is reached, the match will continue if ships are doing damage to each other, ships have spots, or ships are within 1000 meters of each other. A referee will announce Overtime in chat if any of these conditions are true. Overtime will end when 5 kills are reached by a team, three minutes have elapsed, or the teams have disengaged. Disengagement is defined as both ships on either team are respawning simultaneously, or if no significant damage is being done for at least 30 seconds. Referees will announce the end of Overtime.

      4. Pauses and Substitutions:

        1. Pauses: Each team has one pause of up to two minutes per match they can use at their discretion, either in the lobby or in the game itself. The referee running the match must approve of the pause. During pauses, players must cease movement, spotting and firing of guns. Pauses will not be authorized if any ship has repairable damage or is in position to engage with another ship.

        2. Substitutions: If a player leaves mid-match due to technical difficulties and cannot reconnect, a substitute player with the same class and loadout is allowed to take their place. Substitutes must be approved by the referee, and cannot have played for another roster competing in the tournament.

 

E4I Championships
Written by
August 17, 2018
Published in E4i
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