Displaying items by tag: Stealth

Despite a dry, predictable narrative, Corruption 2029 delivers a mechanically engaging, stealth tactical experience.

The development team behind Alder’s Blood has clearly put a lot of thought into crafting a striking experience, and while the game has style and an engaging core gameplay loop, it’s also so shaky and unpolished it is difficult to recommend.

I will eat you is an entertaining multiplayer title with well-designed maps that help add some variety to the gameplay. Though the overall content is a bit limited and the long wait times can hinder the experience, the price is surprisingly fair for what is being offered. If GSE can keep adding more content, then the full release is definitely something fans of the survival multiplayer genre should keep an eye out for. 

Charming and twisted, DARQ is a fantastic and immersive experience that doesn’t overstay its welcome. 

An unnecessary remaster that, while fun to play, can feel drab and tone-deaf overall.

A masterfully-narrated moving experience that could not be told in any other media. Imperfect due to railroaded gameplay, but otherwise it could've been a revolution instead of just a great game.

An interesting take on the post-apocalyptic genre, full of beautiful vistas and a streamlined interface. Moments of awe are punctuated with run-ins with the buggy and inconsistent AI.

FromSoftware comes through once more to show they aren’t just a one-trick pony: Sekiro: Shadows Die Twice is an all-around great, engaging stealth-action game.

Taking clear inspiration from games like XCOM, Mutant Year Zero: Road to Eden expands upon the formula by mixing up how you think about stealth, skill trees, and storylines, truly making it a unique and refreshing entry into the turn-based strategy genre.

Underworld Ascendant is surprisingly unpolished and actively difficult to play. Without patches addressing the myriad bugs present in the current product, this one is a hard pass.

There are needed tweaks to make, but setting those aside, The Light Keeps Us Safe is an enjoyable, suspenseful experience just short of being a horror game. Though, eeriness is pervasive due to the dark atmosphere and audio. If you enjoy atmospheric titles that are suspenseful, you should check this out; I look forward to seeing how this game’s development goes.

Assassin’s Creed Odyssey takes us on yet another action-and-adventure-filled ride through history. Choose from one of two unique perspectives, prepare for your decisions to have life-changing impact, and take in the beauty of Ancient Greece.

Despite some frame-rate stutters, slight audio-visual desyncs, and the occasional bad texture rendering, Shadow of the Tomb Raider is eerie, challenging, thoughtful, compelling, and downright fun.

Two parts XCOM and one part Invisible, Inc., Phantom Doctrine is a fun take on the turn-based tactical genre that struggles with silly pathfinding and an uncertain storyline.

We Happy Few is far from flawless, but ultimately makes up for it with its fascinating story of a comically-dark dystopia.

Aragami: Nightfall serves as a cooperative-centric DLC for the first, and more memorable, Eastern-stylized stealth entry Aragami.

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Vampyr takes the humorously ironic situation of a hematologist-turned-vampire and spins it into a compelling and poetic tragedy with a focus on both combat and decision-making.

For those looking to dive into the Open Beta and get a taste of how this spiritual successor to PC classic The Ship - also a Blazing Griffin game - moves the genre forward (seriously, it takes place on a flying, time-traveling ship), visit the Murderous Pursuits Open Beta page on Steam and install the free client this Friday.

Editor’s Note: this article was edited by OPNoobs staff for neutrality.

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Mutant Year Zero: Road to Eden’ is a tactical adventure game featuring a deep storyline set on a post-human Earth, which combines strategy and the turn-based tactical combat of ‘XCOM’ with real-time exploration and stealth gameplay. Currently in development by an experienced team including former ‘HITMAN’ designers and Ulf Andersson, the designer of ‘PAYDAY.

Rather than try and make a quick buck out of cheap thrills, Dynamic Pixels and tinyBuild took the popular trope of hide-and-seek horror and twisted it into something new and creative.  There is a great game buried here, as long as the development studio fixes the problems currently plaguing Hello Neighbor...  And if they can manage to really polish it, then the horror genre has much innovation to offer.

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