With the Yeti Hunter arcade brawl that graced Overwatch’s Winter Wonderland event this year, conversation has once again piqued on the Blizzard forums: is this a subtle indication that the Overwatch dev team may be bringing a role queue to the game at large?

David Su’s video game musical features a unique playthrough with an award-winning soundtrack. Although short, the game provides a very relaxing experience, embarking on the archer Yi’s journey to save the village. After several playthroughs, I was craving to play more story games with a focus on original music. However, the market for these games is limited, leading me to believe that this could be an excellent platform for more original composers to feature their music in a unique, visual way.

Amazon Appstore’s Retro Zone, which claims to be "the ultimate online destination for all things retro gaming," is partnering with Twitch influencers this Nov. 14-15 to stream retro games available on the Amazon Appstore and compete in speed runs against viewers.

The most intriguing game of PGW was Vanishing Stars Colony War, developed by Ninpo — mostly since we were surprised to hear that these two genres could be merged into one; the independent scene allows this type of originality. And to hear Cedric's passion for his tower defense MMO, we can’t wait to play it!

Gravel, Milestone’s latest IP, is back with a new Dev Diary focused on the career mode developed around the Off-Road Masters, the annual TV show where the best riders in the world compete in races all over the planet, organized by the Gravel Channel, the extreme sports TV channel completely dedicated to off-roading.

The massively successful Kickstarter campaign for Re:Legend, developed by indie studio Magnus Games, is a testament to the gaming community’s excitement over Magnus’s product: a co-op-capable mix of the most addictive elements from farming, monster raising, and dungeon crawling games. Rich, bright visuals alongside promises of a dynamic environment and mod support paint a bright future for the experience Magnus Games aims to deliver.

The development team of Goblinz Studio, founded by Johann Verbroucht, met with OPnoobs at the Paris Games Week and presented us with their new title, Robothorium: a futuristic, turn-based, tactical RPG where you run robots with several various skill trees — it’s up to the player to choose the one that suits him or her the best. Campaign mode and PvP are also present.

Shining Pixel Studios released Oriental Empires on September 14. The action is set in ancient China, where warring factions fight for supremacy over what is to become a tremendous empire. While at first sight, Oriental Empires appears like other 4X games, with a campaign map, factions, and armies engaging in battle, there are key differences. The battles are not being decided on a tactical map anymore, but take place on the campaign map in real-time.

The studio itself was established in 2012 by three people — two programmers and one artist — who had gained experience working in different studios before, but mostly with one studio (that is) in Quebec City, which is called Frima Studio. They decided to try it on their own and began working on a project which was later canceled because it had been too ambitious. Their first successful project was BeatBlasters III which is a game they released on PC. It’s a rhythm game with platformer and puzzle elements — a unique take on those genres. It didn’t perform very well, like most first games of a studio. They didn't invest much in marketing.

Devil Daggers is created by Matt “m4ttbush” Bush, under the company Sorath. I’m greeted with screenshots that depict a hand engulfed in embers, firing countless daggers from its fingertips at hordes of lovecraftian enemies. The room is dark: there are no walls or ceilings, only a dark void. The faint illumination from the main character reveals ancient stone floors beneath. The entire color scheme seems to stick with three, maybe four colors at once — all dusty reds or luminescent yellows. They are hugging vertices that I have not seen since Quake, and they look brilliant combined.

Who doesn’t love cats? (Rhetorical question, folks — I’m awfully allergic to the diminutive felines, myself.) But still, even in ancient Egyptian and Asian cultures, cats have always seemed to be… around. Enter one of the last survivors of the Greenlight program: Chronicles of NyaNya, a cRPG ]by  Ilona Myszkowska, Polish comic artist and creator of the very popular chatolandia.pl. [EN: I looked it up, and no, the “c” does not stand for “cat”]

tinyBuild today announced their sponsoring in hard cash prizes of indie games at a game development event in Minsk, Belarus. The event is called DevGAMM and has the region's biggest game awards show.

I interviewed Luca Dalcò from the small Italian indie studio LKA located in the picturesque landscape of Chianti, Italy. Luca Dalcò recently released The Town of Light (ToL). Particular about this title is its treatment of the subject of mental health. While it is an important issue here as well as across the big pond, it is a topic that, if it doesn’t receive a sexy packaging like the Joker in the Batman franchise, seldom is subject matter for video games, because of the stigma and taboo it still carries.

The OPN interview showcasing the release of VooFoo Studios' 'Battle cars' DLC for the fast-paced, competitive, top-down racer, 'Mantis Burn Racing.' A conversation with Creative Director Shaun Read and Marketing and PR Manager Sean Walsh. Interviewed by our Editor-in-Chief, Rey Urias, and our Director of Business Development, Enzo Scavone.

The OPN interview with Deli Interactive. We Need to Go Deeper is a 2-4-player cooperative submarine roguelike set in a Verne-inspired undersea universe. In the game, you and your crew must embark on many voyages into a mysterious undersea trench known as The Living Infinite.

The OPN interview with Frank Meijer. Utomik is the no-nonsense unlimited play gaming subscription that offers a growing library of games from over 20 leading publishers. Gamers can effortlessly discover and play games in a single click, thanks to Utomik’s innovative ‘download while you play technology’. You get the real game instantly, not a streamed surrogate.

An event like no other has been gearing up in the ecosystem of New York’s conventions. We attentive observers of the indie game scene first took note of it through articles on OPN, Polygon, and TechRaptor — we who broke the news that Playcrafting was organizing New York’s first dedicated video game convention. After having interviewed Dan Butchko, the CEO of Playcrafting, in the week leading up to PLAY NYC, I was curious about how the event would turn out. Was the excitement justified, and especially: would it be a seminal event in a series of many to come, setting a movement into motion to grow the video game development scene in New York?

The 7th DEVHR International Game Forum comes to the Digital Culture Centre at Mexico City to become once more a meeting point between government agencies, academia, industry members and independent developers who work around gaming and interactive entertainment.

Born in Portugal, but moving around a couple continents, before eventually growing up in France, Antoine Meurillon was a keen fan of playing on the SNES and Game Boy -- until he was about twelve years old. Then, he got a 486DX at home which came with Strike Commander, Doom, Magic Carpet, and Ecstatica. After finishing the first System Shock, he was left in awe of what he had just experienced. He claimed to have never stopped playing games since then.

Some of you may be aware that Fight of Gods released on Steam Early Access this week and has been seeing a bit of controversy because it features religious figures engaging in battle. 

Just hours after Kotaku has launched its feature piece called "How Lithuania built its game industry from scratch" well known industry person, great blogger and creator of steam spy, Sergey Galyonkin‏, tweeted that there is no games * industry * in that country, afterwards explaining, that lack of big game development companies is hurting the country.

The OPN interview with Jason Kim, Cardboard Utopia. Children of Zodiarcs is a story-driven, tactical RPG set in the fantasy realm of Lumus; a world divided by affluence and poverty. Take control of Nahmi and her fellow outcasts, utilising a brand new deck and dice based combat system to strike a blow to the noble Lords’ and Ladies’ unquenchable thirst for profit.

Enzo Scavone, senior journalist at OPNoobs, traveled to Mexico and met some of the leading figures of the wider professional videogame community in Mexico. Although his wallet was picked, his interest in the state of game development was also piqued, and he shares his thoughts here.

A pre-alpha build of Fantasy Strike, the “accessible fighting game for everyone from beginners to fighting game pros,” will be available for free this coming weekend.

The four members of Windy Games, Adam Michaan, Alexander Ahlberg, Emily Compton, and Tom Brooks II, took a tour through Howe Caverns in upstate New York, conducting field research for their upcoming title Miasma Caves, a JRPG and cave-exploration game for which they need to generate an authentic cave environment.

Devolver Digital Films announces CODumentary, a documentary following a story centered about Call of Duty, releasing worldwide on VOD on Tuesday, September 19th at 10 AM PST.

Capcom announced that Tim Bennison has joined Capcom Game Studio Vancouver as Chief Operating Officer and Studio Director. Bennison will head up Vancouver operations, reporting to Kiichiro Urata, CEO of Capcom U.S.A., Inc. and Capcom Game Studio Vancouver.

I woke up this morning with some hundreds of text messages, emails, and tweets about OPNOOBS, the biased website that changes review scores to please industry professionals. At the source of the attack, is YouTuber SidAlpha and his video OPNOOBS site guilty of Review Manipulation and betray their writers.