Sinner: Sacrifice for Redemption, is a boss battler action-RPG from publisher Another Indie and developed by Dark Star Game Studios, a team composed of AAA veterans including a former Ubisoft art director, a Blizzard technical artist, and a Konami senior programmer.
The title will be playable for the first time at Gamescom (and if you're going: hall 3, stand D-01B, booth 370).
About Sinner: Sacrifice for Redemption
Adam, a fallen soldier on a quest to save his soul, will face eight abhorrent bosses, the first seven each based on one of the deadly sins. Before each clash, Adam must make a sacrifice to enter combat and choose a stat to level down. Each fight will be tougher than the last and force players to carefully choose their actions in battle, aided by a variety of unlockable weapons.
The action is framed by a desolate afterlife in which Adam seeks to restore his memories and atone for his sins. How he interacts with each boss will ultimately decide his fate in one of multiple endings.
"Sinner is not another game where the player grows stronger to fight the final boss on equal footing," says Iain Garner, Director of Developer Relations at Another Indie. "Adam will struggle with his physical prowess as well as his internal need for atonement, and his ultimate test will be his most challenging."
Sinner: Sacrifice for Redemption, a boss battler action-RPG from publisher Another Indie will come to PC in Q1 2018. It will be available in English, Spanish, German, Japanese, Russian, Simplified Chinese and Traditional Chinese.
About Another Indie
Headquartered in Mongkok, Hong Kong, Another Indie believes that language and geography shouldn't be an obstacle to gamers who want to enjoy the best that the world has to offer and strives to bring to the west the best games coming from China and Southeast Asia.
About Dark Star Game Studios
Composed of seven Chinese AAA veterans with backgrounds at companies including Ubisoft, Blizzard, and Konami, Dark Star Game Studios aims to make AAA quality games for a hardcore crowd.