Feb 23, 2017 Last Updated 6:20 AM, Feb 23, 2017
Ease On Down The Road Redemption

Ease On Down The Road Redemption

It’s not very often a title comes around the PC platform that reminds ...

Game of Thrones Season 2 could surprise us in 2017

Game of Thrones Season 2 could surprise us in 2017

Because Telltale's Game Of Thrones title was released in 2014, it’s no...

Skyrim Remaster Free for PC Owners?

Skyrim Remaster Free for PC Owners?

If the intent of this release is to bring attention back to a game tha...

Indie Game Sim Review

Published in Strategy
Read 491 times
Rate this item
(0 votes)
Tagged under

Indie Game Sim provides the player with a unique, perhaps unprecedented experience

Put briefly, one is a game developer, but what this title lacks, one could argue, is all of the headaches typically associated with constructing a game, along with all of the countless hours spent. One can also compete with competitors, play their creations, and unlock items when their maps have been beaten—a sort of learning tips and tricks from them. Follow their lead and you will become a great developer with loads of cash in no time.

The soundtrack and graphics are a bit retro, but they pair nicely. Some players may be turned off by this, however. The controls are also pretty spot-on—it can be easily be played using a computer keyboard. Another great upside to this, is that one does not need to sink in an hour or two in a single session to really progress. Want to create something real quick, see how it fares? It would take five minutes, if that, depending on how big you want the map you want to be, or how much you want to customize it. The "reviews" feature is pretty neat—other "players" review what you have published and these are more funny than anything else; and ultimately you get a rating on your creation based on various parameters—the amount of content, originality, amount of fun, and so on.

It does not seem as if sales of what you publish increase over time, rather, the sales made at the "release party" are all of the sales that you will get for that given product. This is a bit unfortunate, for it would be a nice and rather realistic feature to gain more sales and watch the popularity of your creations over time; instead, your fans can only buy what you produce when you produce it. Or, it would be nice if each day (in real time) your sales increased. I think this feature would make this title solid; one finds it in just about every tycoon genre title, that (in the case of a roller coaster theme park simulator especially) sales of each store or attraction increases over time.

The player may also hope for more content

It seems that once you have bought and unlocked all of the extras, that is pretty much it. I am unsure if extra "textures" or graphics can be unlocked (think of the different styles that are in Super Mario Maker). At least this title allows the player to share his or her creations with other players, and choose how much your creation will cost to purchase and play.

One can purchase various features—such as background options, different colored blocks, and so on with the money made, to be able to further customize your future productions. One can also play other developers' creations to unlock additional items and even map sizes. These purchased items can be placed in a map at a cost per item, so putting ten of an item that costs $100 each will yield a total cost of $1000 to publish that particular map to play. This offers some risk, and hopefully this risk will pay off. Yet, it seems as if one merely follows how competitors construct their maps, then it seems pretty unlikely that you will lose any money from that creation. So, while using items that cost can be risky, it does not seem too risky (unless your entire map is made of, and replete with, items that cost).

Alternatively, if low on cash, one could make a map of just free items so that there will be no cost to publish, and you as the developer receives pure profits. However, it seems that one's sales increase when one uses those items that cost. There is also the added challenge that you have to beat whatever you create before you can publish it. You can put whatever you want in your map and try to make it as hard as possible, but this just means that you have to face that outrageously difficult map yourself.

7

The Verdict

Overall, Indie Game Sim is worth getting, especially for fans of platformer and/or simulation style titles, but a couple of things could be tweaked to allow for a more realistic experience. It is pretty innovative, as I have not seen other games that allow you to create something that is interactive and can be played and even sold, which is the cornerstone of this title—I believe this feature could easily expand to other genres, like an arcade shooter or a mini Castlevania-style RPG; it is also great for casual play and is fairly easy—follow the tricks of your competitors, and also the layouts of their maps—and it is fairly unlikely you would lose any money from when you publish your creation, but leaves something to be desired.

Image Gallery

Chris Hubbard

A fan of RPGs above other genres, Chris has been playing video games for as long as he can remember. Some of the games that had the most influence on his gaming preferences have been the Final Fantasy and the Diablo series. More recently, most of Chris' gaming time has been going toward Gems of War and Clicker Heroes (give it a try, it can be addicting), along with open-world RPGs such as Skyrim and ESO. He's also dabbled with RPG Maker software, and it is a goal of his to someday create an RPG.

Related items

  • The Wild Eight Early Access Review

    All in all, The Wild Eight is a relatively inexpensive addition to the Survival genre, and it's one that comes with a lot of potential. Even as it stands, The Wild Eight is an excellent choice for players who want to face the wilderness with a group of friends, and watching your loved ones’ avatars get gored to death by wild boars certainly breaks up the monotony of foraging.

  • Franchise Hockey Manager 3 Review

    FHM 3 is a feature-rich, immersive, expansive simulator which succeeds in putting you in the shoes of a manager and coach, and gives you a sense of pride for success and growth and fear of failure and what that entails. FHM 3 is great title for fans of sports simulators and hockey alike.

  • We Are Chicago Review

    We Are Chicago raises real issues that still plague parts of America, and encourages young people to stay away from gang violence, and this goal is praiseworthy – but between the flat graphics, the uninspired characters, and the nausea-inducing camera movement, We Are Chicago isn't an enjoyable gaming experience.

Latest Shows

Alwa's Awakening Interview

Alwa's Awakening…

Use your magic staff and progress through a large interconnected world where you'll solve puzzles, fight enemies and defeat bosses in order to help free the land of Alwa. Explore a...

Resident Evil 7 Biohazard - AAA Anonymous Epi. 8

Resident Evil 7 …

With AAA Anonymous, we discuss our latest AAA game addiction for a handful of months, until the next one replaces it. This episode is the on the release of Capcom's seventh in the ...

Herald: An Interactive Period Drama - Book I & II Review

Herald: An Inter…

Herald is a delight to play. It has a cast of complex, interesting, and incredibly voiced characters, beautifully captivating art design, and a fresh and fun story that will leave ...

Atelier Sophie: The Alchemist of the Mysterious Book Review

Atelier Sophie: …

Atelier Sophie offers a fantastic experience, with a refreshing motivation behind the story and the ultimate goal of the main character. Good character depth and development pairs ...

Franchise Hockey Manager 3 Review

Franchise Hockey…

FHM 3 is a feature-rich, immersive, expansive simulator which succeeds in putting you in the shoes of a manager and coach, and gives you a sense of pride for success and growth and...