Oct 17, 2017 Last Updated 12:43 PM, Oct 17, 2017

Vostok Inc. Review

Published in Action
Read 766 times
Rate this item
(0 votes)
Tagged under

Vostok Inc., the game of galactic capitalism

Do you like money? Do you like watching numbers go up? Do you like clicking things, over and over again? Then you’ll love Vostok Inc., the game of galactic capitalism.

Vostok Inc. is an incremental game in the vein of the horribly addictive browser games that took over our lives a couple of years back. The concept is simple: You purchase production buildings which produce a certain number of dollars each second, and you use those dollars to purchase more production buildings, until you get bored or you finally reach infinity dollars.

In the spirit of browser-based incremental games, Vostok Inc. involves a macabre sense of humor about capitalism. There are also a few bells and whistles added to the core concept: you can purchase upgrades for all of your buildings, and there is a combat element reminiscent of arcade space shooters. You pilot a spacecraft – with upgradable weapons, of course – and travel around the galaxy, bringing capitalism to every planet that crosses your path. This adds an extra layer to the incremental concept, since each planet is one incremental game in itself, and multiplying this by several planets means you can really start raking in the dough after a while (but of course, there’s never enough).

You can also pick up executives and middle managers who have somehow gotten lost in space, and these will add modifiers to your income. A curious mechanic is added by the fact that executives provide better bonuses when they’re happy. In order to satisfy them, you can give them gifts on a Tamagotchi style interface. These little devices also have various, basic mini-games, but they seem to be just for fun, as they have no impact on the game itself.

A journey amongst the stars

You start your corporation from the Solar System, of course, one mine at a time. You quickly find out that there is an organized crime ring already in place, however. These extra-terrestrials fight you every step of the way as you expand from planet to planet. Things get even more interesting when you manage to beat the boss and travel to another star system, and you depart from the planets you know and love, launching on a journey amongst the stars.

In each system, there is a different theme and another race of aliens fighting your progress. These are surprisingly varied in their characteristics and motivations, so their interactions with you are often funny and unique. The aesthetic of each system provides something new to look at, and the musical score follows suit. My favorite is a cutesy system where the sun is a smiling face and the asteroids are clouds with rainbows. The aliens are led by a cute-yet-creepy raccoon, and the music is upbeat to a ridiculous degree.

Still, it’s just a clicker game in the end.

Somewhere in the trillions or quadrillions of dollars range, you inevitably start to feel that everything is a bit same-y, despite valiant attempts to make it otherwise. Your fingers start to hurt from clicking, and the task of upgrading all your planets starts to become Sisyphean. This isn’t helped by the ship upgrades; many of the upgrades, especially in the beginning of the game, seem pretty pointless -- why do I need to know how far away the sun is? The mini-games also seem like something they threw in to spice it up; to justify spending money on what could have probably been a browser game.

Your personal assistant also starts to get annoying. In the beginning, he provides you with a helpful tutorial, but once you’ve mastered the basics he just chimes in once in a while with something like, “Stock update: Jalapeño farmers are a spicy pick.” Wakka wakka! You could go insane reading all his finance-based puns over and over.

The combat is never really challenging or varied enough to justify itself, either. Sure, there are a variety of enemy types and tactics, but, after a while, they start to seem like the same ol’ soup. There are some surprises in this title here and there which I won’t spoil (LASER UNICORN SQUADS!?), but overall, you can only watch numbers go up for so long.

7

The Verdict

Vostok Inc. is as addictive as any other incremental game – in fact, it’s one of the better incremental games to come out; it has a lot more polish and character, along with humor, great artwork, and music. It’s nigh impossible to stop playing (because, what happens when you reach the last number there is?), but once you do, you wonder what the point of it all was.

Image Gallery

Nicholas Barkdull

Nic is a freelance writer, doctoral student, and devout PC gamer. He says he's not a hipster but still insists that the best games are either decades old or made by one guy in a basement. This includes things like Undertale or any Final Fantasy that was released on Super Nintendo. He is also an RTS fanatic.

Related items

  • Project Nimbus Review

    Project Nimbus has a somewhat anticlimactic ending, but that’s only because the climax revealed in Early Access set the bar so high, both in terms of gameplay and story. Those awaiting this title’s full release after playing the Early Access might feel a little ripped off, but they might also realize just how great this experience is a second time through. Impressive mech combat that never grows old and interesting story elements equate to an impressive win for this small indie developer.

  • Echo Review

    Echo proves that innovation can truly be limitless as long as there are people willing to push boundaries and explore new ideas. With a stunningly flawless trifecta of gameplay, storyline, and visuals, Ultra Ultra has knocked it out of the park with their first foray into indie gaming. Regardless of your tastes, styles, or interests, this adventure is sure to satisfy nearly all of your cravings. The only craving that you will be left with is for more and more game to play.

  • Excalibur Games Welcomes Mashinky to Simulation and Management

    Former Mafia II, Mafia III and DayZ developer Jan Zelený partners with Excalibur to digitally distribute transport strategy game Mashinky. Developer Jan Zelený, who has previously worked as a programmer on Mafia II, Mafia III and DayZ, has teamed up with Excalibur Games to sell Mashinky.

Latest Indie Reviews

The Indie Scene, Under Review.

Latest on Twitch

Watch it live on twitch.tv/opnoobsonline.

Latest Shows

Utomik Interview

The OPN interview with Frank Meijer. Utomik is the no-nonsense unlimited play gaming subscription that offers a growing library of games from over 20 leading publishers. Gamers can...

Children of the …

The OPN interview with Jason Kim, Cardboard Utopia. Children of Zodiarcs is a story-driven, tactical RPG set in the fantasy realm of Lumus; a world divided by affluence and poverty...

Out Soon

PC Gaming Incoming

Raiders of the B…

Raiders of the Broken Planet just isn’t there yet. While an alpha build of the title showed promise, the title has much development ground to cover yet. Raiders of the Broken Plane...

Throne of Lies R…

Throne of Lies is yet another addition to the very specific social deduction genre, requiring time and patience to get the best experience.  For those who don’t mind doing a little...

TAURONOS Review

Tauronos promises an intriguing story, but since running out of lives forces you to start your journey again from the beginning, few players will have the patience to persevere and...

The Walking Vege…

With many weapons, unlocks, and even co-op play,  The Walking Vegetables has a high chance you will replay it over, and over... and over. It’s a great game all-around, especially i...