Nov 18, 2017 Last Updated 1:43 PM, Nov 17, 2017

1166 Review

Published in Action
Read 1520 times
Rate this item
(0 votes)
Tagged under

1166: the action-horror sidescroller that wishes it could be a low-budget afternoon horror film.

The game has charm, but there’s not much that keeps a player wanting to play this title. The graphics are simple, and at times purposefully disjointed in an attempt to portray alternate dimensions and dream states. While a brush with the occult always tends to be a good time, the repetitive nature of 1166 leaves us uninspired and frustrated.

The crux of the story is based around a murder and demons being unleashed upon the world. You play as multiple characters throughout the narrative, creating small, episodic scenes that weave themselves into a grander story. From a strict plot perspective, 1166 isn’t so bad. It even has mildly creepy music and enigmatic dialogue that keeps you guessing.

Other aspects of 1166 don’t hold up as well. Long scenes of you walking through pixel landscapes make for neither suspense nor entertaining gameplay. While the monologues did imbue a sense of character, it was not enough to feel scared for my pixelated character as they wandered through recurrent city blocks. There was a sense that something bigger was going on behind the scenes, however poor game mechanic choices inhibited discovery.

Unique scene cuts and a strange dream sequence immediately foster a strong sense of psychological horror, and if you are a fan of cheap, b-movie horrors, you might enjoy what 1166 is trying to do. If not, you’ll probably become frustrated, not frightened, by your experience.

...I could nearly see the zipper on the costume the whole time; 1166 required no immersion or tactically interesting choices.

Action sidescroller fans may be disappointed as well, combat is overly simple and the hitboxes for enemies are burdensome. There’s one attack you can make for each character, with no real differentiation between characters other than graphics. Enemy AI is dull and has nothing in the way of unique attacks. While their graphics were fascinating, and have a touch of the lovecraftian, I could nearly see the zipper on the costume the whole time; 1166 required no immersion or tactically interesting choices. Even the simple combat mechanics are clunky, creating frustrating movement situations and overly-long walks along barren pathways.

1166 did benefit from a willingness to try something different and expand how narratives are told through video games. The end product of this particular game didn’t turn out as well as the idea sounds, but I’ll give it to Predator Productions (the developers) for pushing beyond the norms of the genre.

After about the fifth character walking through a barren landscape with nothing to do, any feeling of suspense of horror quickly vanishes as you move trudge onward at a plodding pace. It’s even possible to walk the wrong way for a lengthy period of time, only to find yourself at the end of the map, as if the movie reel were prematurely cut.

1166’s concept and style is going in the right direction, but the release feels like a first draft to a dimestore horror novel.  The title needs an overhaul at a fundamental, structural level; for example, level design, or combat. Straightforward narratives (albeit strange, disjointed, and slightly creepy) leave little for a player to feel inspired.

4

The Verdict

1166 offers the equivalent of a B-movie horror in video game form, complete with all the quirks and mistakes that come with small budget productions. If you want a new take on side-scrolling storytelling that mixes Lovecraftian style occult horrors with surreal walks through pixel fields, you’ll feel right at home in 1166. Watch that the arbitrary level design, simplistic game mechanics, and poor choice of graphics don’t keep you from experience a potentially psychologically disturbing adventure through dimensions and time.

Image Gallery

View the embedded image gallery online at:
http://www.opnoobs.com/reviews/indie/action/1166#sigProId5d2d2be972
Shane Lynn

Shane's earliest memory of gaming was playing Contra on the original NES. Since then he has found a love for PC gaming, Pen and Paper Role playing, and Board games. His strongest passions are in the realms of fantasy and science fiction where he has developed countless worlds, stories, table top gaming systems, and an original board game. Outside of gaming, he'll be found dancing with crystals and talking with glowing nature spirits in his backyard.

Related items

  • Overgrowth Review

    Overgrowth, while fun for a while, misses the mark for a captivating story or combat. The world feels uninviting and dead, giving off the feel of a game from the early 2000’s when the processing power of hardware was much more limiting. The combat is fast-paced and fun, but it lacks depth and eventually goes stale. The story that ties it all together feels loose and lacks impact, each character blends into another and consequently prevents the player from connecting at a deeper level. The title does shine for the first hour or two, but it quickly loses its flair.

  • Lust For Darkness Preview

    Lust For Darkness, a first-person psychological thriller, combines a duo that few would have ever thought to merge, and even fewer would ever want to see: Cthulu-like horrors and limitless sexual bacchanalia. Developers at Lunar Cult Studios staged an immensely successful Kickstarter, amassing over 500% of their original goal for their game centered around “erotic and occult themes.” Taking clear inspirations from Amnesia: The Dark Descent and amateur pornography, the pre-release demo for Lust For Darkness is, beyond a shadow of a doubt, a video game.

  • The Chronicles of Nyanya Release Date Announced

    Polish publisher Fat Dog Games has announced that "The Chronicles of Nyanya", a new cat-filled RPG game will be available on Steam, November 18th. Players tried out "The Chronicles of Nyanya" during Pixel Heaven in Poland, Gamescom in Germany, ChinaJoy in Shanghai and PAX Seattle.

More in this category: Mr. Shifty Review »