Dec 17, 2017 Last Updated 11:30 PM, Dec 15, 2017

Is This Real Life?

Published in Editorial
Read 8802 times
Rate this item
(0 votes)
Tagged under

My father in law was visiting for the weekend. He came to see his daughter (my wife) and his granddaughter (my daughter). When the in-laws come to visit, it seems to me that we often experience an all-too-human desire to 'validate' or 'prove' ourselves to them, as if to reassure them that their kid picked the right mate.

Try doing that when you deal in video games for a living: not so easy. Furthermore, explaining what Twitch or DLC is to someone who is a year or two out from seventy is no small task, even when you have Twitch open in front of you, streaming a live show. And even if you could explain it to them, how does one convey the gravity? That this is a $91 billion-with-a-B dollar industry? Games are just games, a child's play thing!

But the perceptive among us have already felt the winds change

The inevitable march of video game domination is well underway. A high-falutin CEO, a tough street hoodlum, it doesn't matter - they all play video games. Maybe they're not PC junkies, like you, dear reader, but pray, check their phones, and tell me you don't find one piece of interactive software present.

How did games get out of the basement and into the mainstream? Likely a big influence has been the general advance in computing technology: a rising tide lifts all the boats in the marina. My father-in-law and I were taking a walk to Roosevelt Island and I told him that it wouldn't be too long before we could very realistically take this walk virtually, at a level of detail that would be indistinguishable from 'reality.'

Or maybe you're not into nature walks?

No matter — for quite some time now games have featured mini-games that appeal to any temperament or set of interests. Sure, maybe you're not a fan of pipe-rotating a la Bioshock, or lock-picking a la Elder Scrolls, but what about blackjack, or poker? These more established tabletop games enjoy a wide following, and Grand Theft Auto and Red Dead Redemption already feature them. If VR were here today, risk-takers wouldn't need to trek to Las Vegas, but rather merely to their living room, to sit down at a table and play some Blackjack. Still not a fan? Don't worry - other similar games, like roulette, craps, or baccarat, are surely on the way. Who knows? Maybe the next Call of Duty will feature a wood-working minigame with VR support.

For now though, I’ll just be his daughter’s husband who does “that thing with video games.” That I currently sport long hair doesn’t help. But, time will tell. As far as I can see, when it comes to human beings and video gaming, it’s still the early game.

GLHF.

Rey Urias

Rey Urias is a professional writer, having spent his career penning textbooks on craniofacial orthodontics, promotional flyers for holiday specials, proposals for multi-million dollar military contracts, and documentation for enterprise IT systems. He has a background in Information Technology, but his favorite technology has always been video games. Growing up, he relished the serenity of Harvest Moon, the strategy of Command & Conquer, the epic experiences of Zelda and BioShock, and the challenges of Call of Duty, Ninja Gaiden, and Soul Calibur. But these days, Rey spends his free time with his amazing wife and adorable daughter - and when he can sneak it in, he plays Smash 64 competitively as poobearninja, the king of the up-smash.

Related items

  • Artificial Humans to Enrich Your Business in Starship Corporation

    Publisher Iceberg Interactive and developer Coronado Games announce the release of the ‘Artificial Humans’ content update for their space ship building simulation game Starship Corporation (PC). Starship Corporation is currently available through Steam’s Early Access Program. The Artificial Humans’ update adds a new type of crew member: Cybernetic Organisms (CyO).

  • Headup Games Announces Bridge Constructor Portal

    Developer and Publisher Headup Games announces that for the last year, they've been secretly working in their underground labs on the next iteration of the million-selling Bridge Constructor series. This new stand-alone title will release on PC, MacOS, Linux, mobile devices, and console, and fully embraces the Portal license, one of the most beloved video game franchises of the last decade.

  • Amazon Retro Zone Invites You to Compete Nov.14-15

    Amazon Appstore’s Retro Zone, which claims to be "the ultimate online destination for all things retro gaming," is partnering with Twitch influencers this Nov. 14-15 to stream retro games available on the Amazon Appstore and compete in speed runs against viewers.

  • Paris Games Week: OPN Meets Ninpo

    The most intriguing game of PGW was Vanishing Stars Colony War, developed by Ninpo — mostly since we were surprised to hear that these two genres could be merged into one; the independent scene allows this type of originality. And to hear Cedric's passion for his tower defense MMO, we can’t wait to play it!

  • BadLand Games Announces Do Not Feed The Monkeys to Release Q1 2018

    A story-driven title in which you invade the privacy of dozens of strangers while you witness their most intimate moments, trying to keep up with the rent payment and have enough money to buy some food from time to time... 

  • Gravel: Devs Announce Four Disciplines To Be The Number One

    Gravel, Milestone’s latest IP, is back with a new Dev Diary focused on the career mode developed around the Off-Road Masters, the annual TV show where the best riders in the world compete in races all over the planet, organized by the Gravel Channel, the extreme sports TV channel completely dedicated to off-roading.

  • It’s-a-me, Mario!

    He captured our hearts and minds since he was 8-bits of pixel jumping across abstract floating platforms, smashing similarly-floating bricks with his gloved hands. Mario (Mario Mario, to be precise) is one of the most iconic figures of anything in the world – not just gaming.

  • eSports

    It’s hard to pinpoint the inception of the esports movement, but much speaks for placing it somewhere around the year 2000. Fueled by fears of the end of the world (brought about by the Y2K bug), public sentiment took a downturn. In Asia, specifically South Korea, a financial crisis had ravaged the economy and conjured a bleak outlook onto the future. Scores of yuppies were fired and turned into NEETs. Instead of browsing the internet and doing nothing at their office jobs, they now passed their time in cyber cafes, playing online multiplayer games.