Matthew is originally from Savannah, Georgia and currently studying Theatre and Performance Studies. Besides playing video games, Matthew also enjoys acting, writing, and reading Spiderman comics. His favorite games are RPGs, especially The Elder Scrolls and Fallout series, and aspires to perform in film or television.
Herald is a delight to play. It has a cast of complex, interesting, and incredibly voiced characters, beautifully captivating art design, and a fresh and fun story that will leave you wanting more.
The Frostrune stands out from its competitors among Point-and-Click and puzzles games by masterfully connecting its gameplay, art design, sound, and story to craft a beautiful and satisfying experience.
Linelight is fresh, inventive, and offers a deceivingly simple premise with incredibly engaging and satisfying gameplay; it is a crowning achievement in the puzzle genre, proving that simplicity, when used correctly, can create an unforgettably unique gaming experience.
A wonderfully insightful story with fleshed out characters and captivating dilemmas, not to mention a great soundtrack that accompanies it, A Normal Lost Phone is the kind of experience that inspires you to get back into the world with a renewed sense of compassion toward all those who live in it. At $2.99 on Steam, some would argue that makes it worth it.
Overall, 3D Chess has some cool ideas and nice visuals, but the lack of audio, online compatibility, and difficulty settings prevent it from standing out and making it a chess game to return to, over and over again. I give 3D Chess a 6 out of 10.
Ghostlords is a highly polished game with simple yet addictive gameplay, an original premise, and great replayability. Its art and sound design also do wonderfully in supporting the atmosphere, which helps it stand out amongst others.
A great game and a must-have for any fan of the Mega Man series who wants to try something new. It does have its hiccups, mainly its story and lack of customization, but with its graphics, sound, and gameplay, it’s clear that the developers put their hearts into it.
I had no little expectations when I first started playing Dreambreak. The screenshots looked interesting and I’m a sucker for point and click based titles, especially ones that seem to have new takes on the genre, so I just had to try it out. What I got was a pleasant little surprise of a gem.
Why is this exactly? Are players just aquaphobic? No, that’d be ridiculous.
A successful sequel (or prequel in this case) in a series is supposed to address its predecessor’s issues and fix them, and although I’m happy that Moonstone Tavern is a functional game, the evidence shows that it has many of the same issues as the previous title in the series.
It’s fair to say that one of the most appealing aspects of video games is having a choice. Unlike films or books, which have a linear progression, many successful video games give the player the option to take different pathways during the story, allowing players to play however they want, within limits of course. Other games have dialogue options, which don’t usually change the story’s progression, but do give you a sense of developing your character the way you want to. Unfortunately, most modern games do little to be innovative as far as players’ choices go, and this could not be clearer than in a game’s morality system.