Lori is an avid video game enthusiast who enjoys blending her love of gaming with her work as a writer. She first cut her teeth back on the NES and Sega Genesis systems, and continues to be a Retro-gaming advocate with a soft spot for Point-&-Click Adventures. She's also a Survival Horror and Psychological Horror game collector, when she isn't coercing friends into any number of Co-Op multiplayer titles. If she isn't gaming you can find her working as a journalist and social media consultant, or perhaps dabbling in video game design among other hobby-with-big-dreams endeavors. Born in the heart of the Midwest, she's currently living in Colorado, where she prefers to avoid skiing, snowboarding, and other Mile High City attractions.
All in all, The Wild Eight is a relatively inexpensive addition to the Survival genre, and it's one that comes with a lot of potential. Even as it stands, The Wild Eight is an excellent choice for players who want to face the wilderness with a group of friends, and watching your loved ones’ avatars get gored to death by wild boars certainly breaks up the monotony of foraging.
Phoning Home is an excellent example of what happens when developers think outside the box of their genre(s). While there are dozens of Sci-Fi themed Survival game option for players to choose from, ION LANDS has blended a remarkable combination of elements to create a saga that stands out from the crowd.
Ashbourne is a title that I would love to have enjoyed and recommended. Sadly, I didn’t and I can’t. Despite its promising premise, the game severely lacks any substance, it feels like a Beta, if not an alpha, and so much work needs to be done to transform it into a compelling, memorable addition to the Action-RPG genre. While we understand this is a low budget production, some attention to detail and much-needed refinements are direly needed to improve the experience overall. Unless heavily patched, Ashbourne will be forgotten as a jarring, clunky experience of the 2017 year in PC gaming.
Resident Evil 7 is as near to perfection within its genre, and its legacy, as any game I have ever had the pleasure of reviewing; it is a must-buy, especially for loyalists of the franchise. Do yourself a favor and pick up a copy, and help all of us send a clear message to Capcom: More of this, please, and soon.
Super Death Arena does a good job at delivering the gameplay which makes the genre great: death arenas, hordes of opponents, fancy weapons, and lots of bloodshed. Unfortunately, it’s also much too thin in terms of content. That’s an encouraging thought for the developers, I suppose, as its mediocrity isn’t caused by a lack of quality but quantity instead. If anything, grab this one when on sale. A big sale. That is, if there’s anyone left to play.
As much as I wanted to recommend Don't Chat With Strangers, your time and money are better spent elsewhere. Accumulating Steam Achievements which are, essentially, a scrapbook of the many ways in which Lucy killed you, is undeniably fun. Sadly, these aren't enough to make the title shine: Don't Chat With Strangers is another retro, point-and-click adventure with much novelty and a great premise to begin with, yet it ultimately fails as a puzzle horror game.
Telltale Games is back again with yet another chapter in the ongoing The Walking Dead saga, which combines elements of the original graphic novels along with aspects of the hit TV show. The Walking Dead: A New Frontier is another shining example of Telltale’s ability to weave compelling storytelling with an interactive, visual novel type of experience. One intriguing aspect of A New Frontier is the options players have to either start fresh with a new save or to import previous saves from the other two seasons; importing alters some of the events of Season 3, especially when it comes to the behaviors of returning cast members!
King Lucas is a straight-forward, fun platformer that brings a lot of old-school fun with it. The options between single and multiplayer is a great boon, and I love that the individually-designed castle rooms are always in different combinations – something that lends well to replay value. With full controller support, Steam trading cards and achievements, there’s a lot going on here; you can even enable subtitles in English or Spanish. The price point is a little high, considering that multiplayer is basically non-existent, unless you happen to have a friend who owns the game already on your friends' list. Changes to the system, plus stability improvements, could fix that in the future, but currently, I recommend looking at King Lucas as mostly a single-player adventure.
Agony has done a great job thus far of making a version of Hell that is complex, unsettling, or even outright disturbing. I dare to say that Agony isn’t a title most people will pick up for its intriguing plot, and it definitely delivers on what it promises thus far: Demons, Hell, gore, and a desperate fight for survival. I look forward to seeing what the creative minds at Madmind Studio accomplish before Agony releases in its final version.
Neptune’s Flux feels like an incomplete demo, or at least a project that’s still in beta testing, but the current status is completed. It’s a fast game to play through, which isn’t necessarily a deal-breaker on its own, but on top of that the landscape is boring and the storyline is lukewarm. I fear this story-driven saga will fail to be memorable past those initial two hours of playtime.
A compelling – if occasionally dark and twisted – storyline with challenging, varied puzzles, while still keeping the Point-&-Click style. Rusty Lake: Roots is one of the best Adventure Point-&-Click titles I’ve played in recent memory.