Feb 23, 2017 Last Updated 6:20 AM, Feb 23, 2017
Why 'The Binding of Isaac' is the Greatest Game Ever, And You Can Too!

Why 'The Binding of Isaac' is the Greatest Game Ever, And You Can Too!

September 28, 2011, is a date that will forever live in the minds of a...

The Town of Light: Interview with Director and Screenwriter Luca Dalcò

The Town of Light: Interview with Director and Screenwriter Luca Dalcò

Interview with Luca Dalcò, Art and Technical Director and Screenwriter...

The Atari Vault Collection Should Have Stayed Back In Time

The Atari Vault Collection Should Have Stayed Back In Time

Nothing says retro gaming like Atari, and for the 1970s and 1980s play...

For Honor - AAA Anonymous Epi. 11
Podcasts

For Honor - AAA Anonymous Epi. 11

With AAA Anonymous, we discuss our latest AAA game addiction…

64
For Honor - AAA Anonymous Epi. 11
Podcasts

For Honor - AAA Anonymous Epi. 11

With AAA Anonymous, we discuss our latest AAA game addiction…

64
Atelier Sophie: The Alchemist of the Mysterious Book - AAA Anonymous Epi. 10
Podcasts

Atelier Sophie: The Alchemist of the Mys…

With AAA Anonymous, we discuss our latest AAA game addiction…

71
OPN DevLounge Monthly - February 2017
Dev Talks

OPN DevLounge Monthly - February 2017

Episode Four, Season One! OPN's DevLounge Monthly is a livel…

95
Alwa's Awakening Interview
Dev Talks

Alwa's Awakening Interview

Use your magic staff and progress through a large interconne…

102
CAYNE Interview
Dev Talks

CAYNE Interview

In this grim return to the STASIS universe, expectant protag…

191
Conan Exiles Early Access - AAA Anonymous Epi. 9
Podcasts

Conan Exiles Early Access - AAA Anonymou…

With AAA Anonymous, we discuss our latest AAA game addiction…

247
Resident Evil 7 Biohazard - AAA Anonymous Epi. 8
Podcasts

Resident Evil 7 Biohazard - AAA Anonymou…

With AAA Anonymous, we discuss our latest AAA game addiction…

298
Dishonored 2 - AAA Anonymous Epi. 7
Podcasts

Dishonored 2 - AAA Anonymous Epi. 7

With AAA Anonymous, we discuss our latest AAA game addiction…

846
Alex Mickle

Alex Mickle

Alex Mickle is a gamer that traces his roots to JRPG’s on the PS1, but ultimately found his way to PC gaming by spending every afternoon after school playing Counterstrike at a local LAN gaming café. He is a father and husband that splits his gaming time into bursts whenever he can find time, or when ever he makes time. Alex enjoys variance and versatility in his gaming experiences and can be found asleep on the couch with a twitch steam on the television at the end of almost every night.

A House of Many Doors is a terrifying trek through the unknown, a disjointed story with startling descriptions of lost memories and slow declines into madness. It is beautiful, haunting, gripping… and boring. It is simply hard to identify with it, and complicated to understand, which prevents it from truly capitalizing on its amazing elements which would otherwise stand alone so well.

Fundamentally, Hellenica is good. I actually think it represents the genre pretty effectively, especially because it fits neatly into a spot somewhere between the classic tactical RPG’s that have been around seemingly forever, and the new wave of casual story driven RPG’s that are so popular today. 

I wanted to like this game, mostly because I find myself drawn to tedious city-building games and like to support developers, but this was nothing like what I could have anticipated. It is also strange to me that the game would seemingly go decrease in quality over the last 3 years, which is the only assumption I can make after watching the aforementioned video. Heroes of Issachar is bad enough that it is making me rethink any reviews I have ever done, because I don’t trust my rating system anymore.

Might and Delight took the artistic style that they were known for and opened it up into a bit more of a diverse landscape, one that offers different seasons based on where you are on the map, and interesting landscape quirks that make exploring fun.

Industry Manager - Future Technologies wasn’t developed for broad accessibility, it was developed to scratch the itch that simulation gamers have, an itch that is not scratched easily.

There are titles that come along from time to time that make us question whether the ever-churning machine of AAA titles that push the graphical envelope further and further are necessary.

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For Honor - AAA Anonymous Epi. 11

For Honor - AAA …

With AAA Anonymous, we discuss our latest AAA game addiction, until the next one replaces it. This e...

Atelier Sophie: The Alchemist of the Mysterious Book - AAA Anonymous Epi. 10

Atelier Sophie: …

With AAA Anonymous, we discuss our latest AAA game addiction, until the next one replaces it. This e...

OPN DevLounge Monthly - February 2017

OPN DevLounge Mo…

Episode Four, Season One! OPN's DevLounge Monthly is a lively conversation between game developers o...

Alwa's Awakening Interview

Alwa's Awakening…

Use your magic staff and progress through a large interconnected world where you'll solve puzzles, f...

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911 Operator

911 Operator

911 OPERATOR is a game about the difficult work of people that manage emergency lines and services. ...

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Orion: A Sci-Fi Visual Novel Interview

Orion: A Sci-Fi …

A science-fiction visual novel centered on the implications of time travel, artificial intelligence...

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What Went Wrong with Mighty No. 9?

What Went Wrong …

Mighty No. 9. A few years ago, just hearing the name would make Mega Man fanboys squeal with delight...

Playing Mind Games…Idiot Edition

Playing Mind Gam…

Sometimes a great brain teaser idea should stay an idea. On the other hand, this has given governmen...