Jul 23, 2017 Last Updated 1:57 AM, Jul 23, 2017
The Search Interview
Dev Talks

The Search Interview

Embark on a journey of discovery and inspiration in The Sear…

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The Search Interview
Dev Talks

The Search Interview

Embark on a journey of discovery and inspiration in The Sear…

400
Black the Fall Interview
Dev Talks

Black the Fall Interview

After decades of toil, an old machinist plots his escape fro…

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Starpoint Gemini Warlords Interview
Dev Talks

Starpoint Gemini Warlords Interview

A unique blend of space sim, RPG and 4X games. Conduct resea…

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OPN DevLounge Monthly - June 2017
Dev Talks

OPN DevLounge Monthly - June 2017

Episode Six, Season One! OPN's DevLounge Monthly is a lively…

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MyWorld Early Access Interview
Dev Talks

MyWorld Early Access Interview

MyWorld – THE Action RPG Maker! Unleash your imagination wit…

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Empathy: Path of Whispers Interview
Dev Talks

Empathy: Path of Whispers Interview

Empathy: Path of Whispers is an atmospheric and story-driven…

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PREY - AAA Anonymous Epi. 15
Podcasts

PREY - AAA Anonymous Epi. 15

With AAA Anonymous, we discuss our latest AAA game addiction…

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Expeditions: Viking Interview
Dev Talks

Expeditions: Viking Interview

Circa 790 AD. A small band of Norse warriors lands on the sh…

864
Alex Mickle

Alex Mickle

Alex Mickle is a gamer that traces his roots to JRPG’s on the PS1, but ultimately found his way to PC gaming by spending every afternoon after school playing Counterstrike at a local LAN gaming café. He is a father and husband that splits his gaming time into bursts whenever he can find time, or when ever he makes time. Alex enjoys variance and versatility in his gaming experiences and can be found asleep on the couch with a twitch steam on the television at the end of almost every night.

When you play Rising Storm 2: Vietnam, just keep your head down, follow orders, and remember that you are not special; you are just a cog in the war machine and your only hope for survival is to lean on your wits, more so than to rely on your quick twitch trigger finger. Even then, you better hope your commander has a good head on their shoulders, otherwise you are in for a long day.

Impact Winter may have just a few too many issues now, but the real reason it isn’t a must-buy is that it would be much more fun if you were just a lonely man wandering the wasteland for items to make your church better. Instead, you must keep wondering if the campfire burnt out, and if the nearly-useless compatriots huddled around it are slowly dying now because no one knows how to throw another damned baseball bat into the embers.

With a limited character pool, no story mode, and very few people that own the game due to its current release state, it is hard to stay online and interested for long periods of time. But, there is no doubt that as this game gains traction in the competitive community, and with piles of kids looking to beat the crap out of each other in a colorful way, Brawlout will find success.

Given that Planet Nomads is in alpha, some of the issues get a pass, but there are other, more serious optimization problems with this title, and the building mechanic is borderline terrible. Movement felt delayed, graphics looked choppy more often than not when moving, and the game went through a serious bout of crashing until I switched to a windowed-only view.
There’s a lot of room for improvement for this title, but the foundation the devs have built is workable. Keep your eyes on Planet Nomads going forward, but be wary; your expectations might not be met if you jumped into the game now.

Ultimately, server issues and stability have hampered Edengrad’s initial release. Were Edengrad a standalone offline game, it would be an ‘OK’ game. The problem is that Edengrad isn’t, though, and as an online game, server performance is mandatory — arguably the most important feature, even. The crashes, the lost characters, the performance dips, and more make this game unplayable.

Many issues, like linear progression and limited AI, that I have with Wildlands are issues rooted to the ‘open-world’ genre, and therefore not worth holding against Ubisoft. Wildlands offers a tight finesse for a shooter, and is sure to be enjoyed by gamers; however, it does little to go beyond this.

A House of Many Doors is a terrifying trek through the unknown, a disjointed story with startling descriptions of lost memories and slow declines into madness. It is beautiful, haunting, gripping… and boring. It is simply hard to identify with it, and complicated to understand, which prevents it from truly capitalizing on its amazing elements which would otherwise stand alone so well.

Fundamentally, Hellenica is good. I actually think it represents the genre pretty effectively, especially because it fits neatly into a spot somewhere between the classic tactical RPG’s that have been around seemingly forever, and the new wave of casual story driven RPG’s that are so popular today. 

I wanted to like this game, mostly because I find myself drawn to tedious city-building games and like to support developers, but this was nothing like what I could have anticipated. It is also strange to me that the game would seemingly go decrease in quality over the last 3 years, which is the only assumption I can make after watching the aforementioned video. Heroes of Issachar is bad enough that it is making me rethink any reviews I have ever done, because I don’t trust my rating system anymore.

Might and Delight took the artistic style that they were known for and opened it up into a bit more of a diverse landscape, one that offers different seasons based on where you are on the map, and interesting landscape quirks that make exploring fun.

Industry Manager - Future Technologies wasn’t developed for broad accessibility, it was developed to scratch the itch that simulation gamers have, an itch that is not scratched easily.

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