Alex Mickle is a gamer that traces his roots to JRPG’s on the PS1, but ultimately found his way to PC gaming by spending every afternoon after school playing Counterstrike at a local LAN gaming café. He is a father and husband that splits his gaming time into bursts whenever he can find time, or when ever he makes time. Alex enjoys variance and versatility in his gaming experiences and can be found asleep on the couch with a twitch steam on the television at the end of almost every night.
Many issues, like linear progression and limited AI, that I have with Wildlands are issues rooted to the ‘open-world’ genre, and therefore not worth holding against Ubisoft. Wildlands offers a tight finesse for a shooter, and is sure to be enjoyed by gamers; however, it does little to go beyond this.
A House of Many Doors is a terrifying trek through the unknown, a disjointed story with startling descriptions of lost memories and slow declines into madness. It is beautiful, haunting, gripping… and boring. It is simply hard to identify with it, and complicated to understand, which prevents it from truly capitalizing on its amazing elements which would otherwise stand alone so well.
Fundamentally, Hellenica is good. I actually think it represents the genre pretty effectively, especially because it fits neatly into a spot somewhere between the classic tactical RPG’s that have been around seemingly forever, and the new wave of casual story driven RPG’s that are so popular today.
I wanted to like this game, mostly because I find myself drawn to tedious city-building games and like to support developers, but this was nothing like what I could have anticipated. It is also strange to me that the game would seemingly go decrease in quality over the last 3 years, which is the only assumption I can make after watching the aforementioned video. Heroes of Issachar is bad enough that it is making me rethink any reviews I have ever done, because I don’t trust my rating system anymore.
Might and Delight took the artistic style that they were known for and opened it up into a bit more of a diverse landscape, one that offers different seasons based on where you are on the map, and interesting landscape quirks that make exploring fun.
Industry Manager - Future Technologies wasn’t developed for broad accessibility, it was developed to scratch the itch that simulation gamers have, an itch that is not scratched easily.