Jul 23, 2017 Last Updated 1:57 AM, Jul 23, 2017
The Search Interview
Dev Talks

The Search Interview

Embark on a journey of discovery and inspiration in The Sear…

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The Search Interview
Dev Talks

The Search Interview

Embark on a journey of discovery and inspiration in The Sear…

400
Black the Fall Interview
Dev Talks

Black the Fall Interview

After decades of toil, an old machinist plots his escape fro…

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Starpoint Gemini Warlords Interview
Dev Talks

Starpoint Gemini Warlords Interview

A unique blend of space sim, RPG and 4X games. Conduct resea…

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OPN DevLounge Monthly - June 2017
Dev Talks

OPN DevLounge Monthly - June 2017

Episode Six, Season One! OPN's DevLounge Monthly is a lively…

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MyWorld Early Access Interview
Dev Talks

MyWorld Early Access Interview

MyWorld – THE Action RPG Maker! Unleash your imagination wit…

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Empathy: Path of Whispers Interview
Dev Talks

Empathy: Path of Whispers Interview

Empathy: Path of Whispers is an atmospheric and story-driven…

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PREY - AAA Anonymous Epi. 15
Podcasts

PREY - AAA Anonymous Epi. 15

With AAA Anonymous, we discuss our latest AAA game addiction…

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Expeditions: Viking Interview
Dev Talks

Expeditions: Viking Interview

Circa 790 AD. A small band of Norse warriors lands on the sh…

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Daniel Gerrits

Daniel Gerrits

For about as long as Daniel can remember, he was a gamer. His lifestyle first started with flash games online. Next, he was playing Lego Star Wars and Ty the Tasmanian Tiger on the PlayStation 2. In his teen years Daniel moved onto the Xbox 360 with Halo Reach, Black Ops and Battlefield. Now that he has evolved into the master-race of PC gaming, he spends most of his time playing grand strategy and RPGs, but he never forgets his roots. When Daniel isn't working on his family farm in New Jersey or studying for college, you can bet he's gaming.

As of now, Quarantine doesn’t do enough to distinguish itself from others in the strategy genre, but the potential is there: Quarantine could easily polish up and add more content to boost replayability, creating a much more fulfilling gaming experience.

Sovereignty delivers a grand-strategy conquest game with that nice, old-school feel. The audio and visuals are unadorned, and some navigation can feel clunky and cumbersome, but the gameplay is satisfying and polished, with challenging AI and a rich narrative backdrop.

Video games are made to entertain, to provide a challenge, or maybe to let the player escape the stress of real life for a while. This is why gamers buy games, for the most part. That’s why series like Fallout, Battlefield, and Civilization are so popular. We feel accomplished and thrilled when we rank-up or complete an objective. Game can also tell stories and let the player shape the worlds of those tales.

Nyheim is a strikingly illustrated dice-rolling game which emphasizes the challenging survival element inherent in any post-apocalyptic title. While the difficulty seems challenging at first, once you have established certain strategies, Nyheim risks feeling repetitive.

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